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bonoboTP 50 minutes ago [-]
Single click places an x instead of a sunflower. I solved the puzzle but placed those xes instead of sunflowers and was confused why it doesn't say I solved it. I would suggest making a single click be the main action, ie placing a sunflower.
sickcodebruh 29 minutes ago [-]
This is great! Did a few rounds, will come back.
A few months ago someone on HN shared Dragonsweeper and it completely hooked me and my wife to the point that we had to agree to break up with it. https://danielben.itch.io/dragonsweeper
hyperhello 10 hours ago [-]
I don’t understand how this is reverse minesweeper when it’s just minesweeper with flowers instead of bombs.
pompomsheep 10 hours ago [-]
Yeah it's maybe not the best way to describe it, but my intention is all clues already visible at the start rather than exploration, and adding in flowers rather than avoiding mines.
The main difference is having all the clues visible at the start changes it to a search and deduction logic style rather than reveal and react
tracerbulletx 6 hours ago [-]
It is the right way to describe it, that guy just doesn't remember how minesweeper worked.
omoikane 9 hours ago [-]
In that sense, this game is similar to Mosaic[1] where the clues are all initially visible, except in Mosaic the count includes all 9 cells since black squares can be placed on the numbers themselves.
You will in particular like this game if you are into conspiracy theories. If one switches the difficulty to the hardest one, HN readers might have some fun with this game. :-)
Because "contrapositive minesweeper" doesn't roll off the tongue.
kevincox 9 hours ago [-]
In minesweeper you start with nothing visible and explore while avoiding the bombs. In this you start with all of the hints visible and place the bombs.
However in practice it is very similar since identifying where the bombs are to not click them is exactly the same logic as identifying where the bombs need to go. The only functional difference ends up being that all of the hints are visible upfront rather than needing to discover them.
testaccount28 8 hours ago [-]
it reverses right and left click
41 minutes ago [-]
ltsSmitty 5 hours ago [-]
There were a few boxes in the game I just played that didn't have enough information; e.g. only one number pointed to them and you couldn't reason it out. I think it's the kind of thing in regular minesweeper where it would've auto-cleared it when I opened a box next to it. I didn't take a screenshot but I hope that makes sense - I suppose maybe once you play the game more you'd learn that these are safe x's, but I found it to lack real information. I looked around for a tip or something on it but didn't quickly find anything
pompomsheep 4 hours ago [-]
Helpful feedback thanks.
But yes there is always a logical next step to be made that can be fully reasoned out. The hint (lightbulb) icon will show you this step when you are stuck.
Disclaimer the hint system is definitely not perfect yet but should at least point you in the right direction.
Please do send a screenshot if you find yourself stuck again it would be useful for me to improve the deisng
fallinditch 3 hours ago [-]
I think i experienced the same thing: there appeared to be no logical next step and it was necessary to make a best guess. I probably just didn't see the next step, but I thought it's ok if you have to occasionally guess.
Anyway, great game! Congrats, very entertaining, I reckon you have a good chance of going viral.
jaffa2 5 hours ago [-]
it is possible in normal mine sweeper to have a postion where you cant determine 100% whether a square is a mine or not. In this cases you just have to guess. Try to identify them early as possible since they can ruin the game with an unlucky guess.
Yes this was possible in minesweeper but something I tried to eliminate in sunflowers. You never have to guess even at the hardest difficulty levels
MagicMoonlight 4 hours ago [-]
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pillmillipedes 1 hours ago [-]
this is great! very nice ui, and quite challenging on the high difficulties.
reminds me of 14mv a bit - and judging by the reactions to it on steam you're going to get so many false bug reports from people not used to the long deduction chains haha
(a suggestion to try the hints near the feedback form might help curb this a bit..)
one qol thing I missed is that clicking a number to fill in the neighbours only works for crosses and not sunflowers (and doesn't work for "0" clues)
3 hours ago [-]
ryukoposting 1 hours ago [-]
Very fun. Shared it with my parents and they're into it too.
yammajr 6 hours ago [-]
I did have to guess. If I'd have known how many mines there were, I wouldn't have though.
For everyone: Whenever you think you have to guess, use the hint feature.
In the more advanced levels you essentially have to "guess" then check whether the guess (e.g. using "pencil mode") leads to a valid solution or a conflict.
Tepix 5 hours ago [-]
First column, there's a 2 in the second row from below that already has two sunflowers. So the 3rd adjacent field must be empty.
MK2k 6 hours ago [-]
The "4" clue forces the solution imho.
5 hours ago [-]
Steve6 5 hours ago [-]
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onaclov2000 36 minutes ago [-]
Neat game! I enjoyed it!
4 hours ago [-]
greazy 2 hours ago [-]
I'm not a big fan of puzzle games but these are great.
Are the clues hand coded?
amanzi 5 hours ago [-]
This is very similar concept to "0h h1" https://0hh1.com/ which I've been playing every day on Android for a couple of years now. I had never considered it to be a reverse minesweeper.
TobTobXX 5 hours ago [-]
Isn't that just like Binoxxo? I've solved Binoxxo's every time I came across a newspaper.
That looks like an interesting game, I'll bookmark it. But no - it appears to be a different concept.
dyarosla 5 hours ago [-]
Im curious how youve set up the multiple puzzle games you have to generate two daily puzzles each? It cant be entirely by hand or entirely AI driven?
tgsovlerkhgsel 4 hours ago [-]
For any game that is able to procedurally generate a "random" puzzle, you can simply seed a deterministic PRNG with a seed derived from the date. No AI or hand-generation required.
adzm 9 hours ago [-]
Actually really fun
0x1ceb00da 7 hours ago [-]
Jumped from medium to insane and didn't notice any difficulty bump. Were the puzzles designed by AI, eg arc agi puzzles are trivial for humans but very difficult for LLMs.
gkfasdfasdf 8 hours ago [-]
I love it. Reverse minesweeper describes it perfectly.
9 hours ago [-]
Kuraj 4 hours ago [-]
MSN MESSENGER HAD THIS!
I used to play this with a friend. You would take turns, that is, the mines would reveal themselves in real time, and your turn ended if you missed a mine.
Then the game would call you a slut when it ended, because my friend's MSN was in Swedish and that is the word for "end"
bonoboTP 45 minutes ago [-]
No, that was regular minesweeper. The difference in this new version is that all the clues are revealed in the beginning.
da-x 12 hours ago [-]
Awesome idea
pompomsheep 12 hours ago [-]
Thanks! Not perfect yet but I think it has potential. Would love any feedback
Kuinox 10 hours ago [-]
I jumped directly to insane and completed it on the first try. It's too easy.
pompomsheep 9 hours ago [-]
And if you find a puzzle you like the difficulty of could you tell me the puzzle id at the top left please
pompomsheep 9 hours ago [-]
I've just tried to bump insane up a bit if you could test it to let me know what you think?
I'm struggling to play test the higher difficulties because it above my own skill level haha
kybishop 9 hours ago [-]
Insane is still far too easy. For the highest skill level it should be -really- hard. Was still able to solve one in under 3 minutes.
I -love- this idea though!!
convolvatron 10 hours ago [-]
I guess I am mildly discomfited by the red flower. if the program is going to tell me every time I fail to think through things properly, then my role here is kinda limited to driving the mouse.
pompomsheep 10 hours ago [-]
Helpful feedback thanks. I am trying to make it a bit more forgiving for first time players to learn the logic.
Then in easy mode and above you are given max 3 mistakes similar to sudoku.com and other popular logic puzzles
lioeters 9 hours ago [-]
It's cute and friendly, how it explains the rules. Maybe instead of a red box for making a mistake, the sunflower could "shake its head" to mean "no". Anyway the game feels well-designed with a focused scope, nice work!
ymolodtsov 8 hours ago [-]
Honestly looks far more obvious than the original to me.
I like how ai agents make it possible to experiment with different game concepts.
I merged Go with Tetris while brainstorming some ideas.
A few months ago someone on HN shared Dragonsweeper and it completely hooked me and my wife to the point that we had to agree to break up with it. https://danielben.itch.io/dragonsweeper
The main difference is having all the clues visible at the start changes it to a search and deduction logic style rather than reveal and react
[1] https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mosa...
> https://store.steampowered.com/publisher/divide-the-plunder
I particularly like "Mosaic of the Strange"
> https://store.steampowered.com/app/3444650/Mosaic_of_the_Str...
You will in particular like this game if you are into conspiracy theories. If one switches the difficulty to the hardest one, HN readers might have some fun with this game. :-)
try this one in html5: https://hojamaka.com/game/mamono_sweeper_h2/html5/en.html
However in practice it is very similar since identifying where the bombs are to not click them is exactly the same logic as identifying where the bombs need to go. The only functional difference ends up being that all of the hints are visible upfront rather than needing to discover them.
But yes there is always a logical next step to be made that can be fully reasoned out. The hint (lightbulb) icon will show you this step when you are stuck.
Disclaimer the hint system is definitely not perfect yet but should at least point you in the right direction.
Please do send a screenshot if you find yourself stuck again it would be useful for me to improve the deisng
reminds me of 14mv a bit - and judging by the reactions to it on steam you're going to get so many false bug reports from people not used to the long deduction chains haha
(a suggestion to try the hints near the feedback form might help curb this a bit..)
one qol thing I missed is that clicking a number to fill in the neighbours only works for crosses and not sunflowers (and doesn't work for "0" clues)
https://imgur.com/a/idfj1my
edit: I'm wrong. Thanks steve.
In the more advanced levels you essentially have to "guess" then check whether the guess (e.g. using "pencil mode") leads to a valid solution or a conflict.
Are the clues hand coded?
Online example for the curious: https://raetselwelt.online/en/puzzles/binoxxo/
I used to play this with a friend. You would take turns, that is, the mines would reveal themselves in real time, and your turn ended if you missed a mine.
Then the game would call you a slut when it ended, because my friend's MSN was in Swedish and that is the word for "end"
I'm struggling to play test the higher difficulties because it above my own skill level haha
I -love- this idea though!!
Then in easy mode and above you are given max 3 mistakes similar to sudoku.com and other popular logic puzzles
I like how ai agents make it possible to experiment with different game concepts.
I merged Go with Tetris while brainstorming some ideas.
https://goban.molodtsov.me/